| 1. | Skap | A quasit of unequalled delight and pleasure. |
| 2. | Deathblade | A sentient sword with rather unethical tendencies. |
| 3. | Berina | High-pitched and hair-brained. Halfling. |
| 4. | Loretta | Quiet. Mysterious. What do you know about her? |
| 5. | Silph | A god. What more needs saying? |
| 6. | Tink | Bright and cheery. A halfling personality trapped in a dagger's form. |
| 7. | Faelon | A bard. Who'd have thought it? |
| 8. | Radivarl | No-one do the players hate more. |
| 9. | Sulris | A gnomish personality of much interest. |
| 10. | Djinni | A momentary help in times of need. |
| 1. | The Merchants | The party's first real battle where they tried to pickpocket, threaten and then attack two 'apparently' harmless merchants in the wilderness. |
| 2. | The Draconians | Many times... |
| 3. | Steve vs. Plink-Plink-Fizz | The druid becomes enraged on drugs and goes hammer and tongs against the bipedal elephant creature, causing most the party to be severely hurt and PPF to regenerate more hit-points per round than were inflicted. |
| 4. | The Orcs | An orc hunt goes mysteriously wrong as the party gets ambushed in an orc cave corridor by more than a hundred orcs and their ogre companions. |
| 5. | The Skeleton | Crept up on during their sleep the party is attacked by a horrifically hard, magic resistant skeleton. After the battle the party members involved had an average of -1 hit point each. |
| 6. | Will O' Wisp | A little glowing ball of light which realise that as long as you kept saying 'Friend' in a cute voice it could get away with electrocuting party members without retaliation. |
| 7. | The Wild Boar | Endil realises that going hand-to-tusk with an enraged giant pig is not such a good idea. |
| 8. | The Urds | Tiny flying creatures, unfortunately backed up by a spell casting leader which charmed too many of the party members. |
| 9. | Brown Mold | The party uses every means possible to kill it, resulting in leaving it be after having enlarged it permanently by several hundred percent. |
| 10. | Bamboo Creature | The attempted attack on which needed a call to god to escape the situation. |
| 1. | The Death Knight | One hasted dwarf, an initiative of '1' and several critical hits. |
| 2. | Demon In The Temple | One silenced halfling and one backstab. |
| 3. | Wind Spirit | Forced and channeled through a flute that created lightning bolts. |
| 4. | Minions From Hades | Despite a henchmen death, quasit ally and exploding arquebus, the party defeats the three creatures with relative ease (considering their stats). |
| 5. | Hill Giants | The party use sneakiness, subterfuge, intimidation, magic, time bombs and every move in the book to force a colony of giants, about twenty times their power in straight combat, to flee their fortress and never return. |
| 6. | Sarpkin | Despite being only first/second level the party take on and defeat a powerful mage/fighter with no casualties and little actual harm. |
| 7. | Giant Skeletons | A too-small staircase and a huge supply of arrows meant the party took out the rather hard skeletons in the Wulmea Graveyard with little trouble. |
| 8. | Giant Worm | Lissa and Ella puree the poor thing down to minus-several-hundred hit points before wondering if its dead yet. |
| 9. | False Dragons | A good strategy and combat plan results in the party getting away with taking these fierce creatures on hand to hand. |
| 10. | Shadow Dragon | After many plans the party defeat the thing using a Ring Of Djinni Summoning. |
| 1. | Inner Door Of Thieves' Guild (Tastereath) | Only four of the traps on the door were detected by the thief, but that was enough to worry the party for a very long time. |
| 2. | Rope Attached To Ceiling (Tilbor's Chest Adventure) | Get the strongest member of the party to pull on it and a large portion of the ceiling crushes them heavily. |
| 3. | Catapult And Wall (Wulmea Graveyard) | Pull the lever on the wall and it fires a catapult on the other side, causing the wall to fall on your head. |
| 4. | Ceiling Explosion Lever (Tilbor's Chest Adventure) | Pulling the lever causes large amounts of rock and glass to smash down on the characters' heads by a rather elaborate means. |
| 5. | Spraying Box (Loretta) | With Loretta a gibbering wreck after having been almost killed, an inquisitive party, rummaging through her belongings, find themselves sprayed with contact poison. |
| 6. | Rolling Ball On Rails (Tabor's Tower) | Standard rolling ball trap, but one that blocks the exit, and not kills, trapping Endil alone for a rather long time. |
| 7. | Needle Trap (Tilbor's Chest Adventure) | One hit point's damage ended up being the downfall of a powerful mage. |
| 8. | The 'If You Are Not One Of The Persons Stated On The Entrance Door Then Press This Button' Button (Drizzen's Keep) | Kazappety-zap - magic missiles galore. |
| 9. | Quicksand (Tilbor's Chest Adventure) | Its what the sign says it is. And still two party members died. |
| 10. | Skull Hourglass (Tastereath) | Now, if you had the time, wouldn't you create an hourglass, the size of a city, the top filled with skulls, the trigger of which was at the very centre at the bottom? |
| 1. | "What we need now is some bits of stick." | Turgon lightening the party mood after him accidentally breaking the wizard's magical staff. |
| 2. | "We'll take the door off its hinges." | A generic solution to every problem, the door removal scheme has become part of the party's repertoire of skills. |
| 3. | "Die!" ... "You first." | Turgon tries to use his Slay Living spell unsuccessfully on the fly creature, which then went on to almost kill the whole party. |
| 4. | "I'll cast Hallucinatory Forest." | Whether its a good idea or not, this statement of Steve's seems to inspire dread in the other party members. |
| 5. | "How about we organise a bridge tournament?" | Drizzen's simple request falls on unreceptive ears, while a mug falls on her head and a disastrous pub brawl befalls the party. |
| 6. | "Now I have a selection of spells suitable for any occasion!" | Turgon beforing finding out that this is not the case. |
| 7. | "So what happened to the last cook? Did the hill giant kill him?" | Turgon joviality breaks the ice at the tavern where the local cook recently died due to a hill giant attack. |
| 8. | "I'll have some goat's milk." | Drizzen finds her request doesn't impress when in the local dangerous inn. |
| 9. | "I played cards with Silph." | Turgon getting away with anything he likes by pointing the finger at the God of Deception. |
| 10. | "And I'll lift the bar." | A pincer movement attack on some orcs goes horribly wrong when Feringald remembers he's not strong enough to unbar the entrance to the room. |
| 1. | The Lich | A unique reaction from many members of the party on realising they're facing the hardest undead creature to date. |
| 2. | Magic Mirror Room | The party encounters a duplicate copy of themselves, during which the Mirror-Endil manages to offload all his corks on the actual party thief. |
| 3. | Dragon Mother | The party sprays arrows at a baby dragon of unknown colour, only to have it's (gold) mother, several hundred feet long, turn up and request compensation. |
| 4. | Ghost Ship | A simple travel across the high seas ends up with the party encountering their first level-draining creatures. |
| 5. | The Treants | After the fire mage detonated his fireball in the tiny woodland area the party beats a hasty retreat while the trees just beat the party. |
| 6. | Werewolves | Both times. There's always the worry as to "who's caught lycanthropy". |
| 7. | Moon Dog | A rather interesting creature whose single-minded intention to kill Turgon, combined with the effect of its howl on him, caused the party to realise that Turgon was really evil. |
| 8. | Kobolds | With all but two party members on 1 hit point, the party makes its first 'monster' allies with a group of captured kobolds after escaping from entrapment in the orc lair. |
| 9. | Trolls | Turgon on his own almost cripples his horse fleeing away from these enraged creatures. |
| 10. | Wyvern | A combat outside the small nearby town results in backup town archers being called and Endil rushing off to the infirmary before the effects of poison can catch up on him. |
| 1. | Corks | Endil's special love and treasure during any pickpocketting spree. |
| 2. | Blades Of Gevara | Admit it. You'd all be happier if you didn't have it. |
| 3. | Encounter Gem | Birthday present from Skap to Endil. Surely there could be nothing wrong with this jewel. |
| 4. | The Flute | The party's killed demons. The party's met gods. Do they want to blow the flute they got when they started adventuring, however? |
| 5. | Wild Bracers Of Defense | Ya' gotta love a magical item them causes wild surges in your mage's spells at inconvenient moments. |
| 6. | Deathblade | Disliked, that is, apart from by Turgon... and, of course, Deathblade itself. |
| 7. | Silph's Cards | Well, half of them were hated when they were selected. |
| 8. | Tilbor's Chest | Okay, in the long run it might possibly be considered to have been worth it all, but at times almost everyone wondered why they were bothering with it. |
| 9. | Boots Of Flashing | A pair of cursed soft felt boots that flashed bright colours when taken into dark rooms and caverns. |
| 10. | Enchanted Book | Still unknown as to what this huge book does, other than cause damage, resist attempts to dispel its magic, and drain experience points. |
| 1. | Mending | A simple mending spell ends up wild-surging and a dimensional portal and outer planar creature appear, causing mass destruction in the middle of a city. |
| 2. | Levitate | An unfortunate wild surge from Drizzen whilst powering up for a Draconian fight caused her to levitate 20' into the air, requiring several party members to then pull her back down using ropes. |
| 3. | Green Door | A simple spell goes horribly wrong for Drizzen, again, resulting in the famous 'door turning green' incident. |
| 4. | Love | In the middle of a battle, and with an enraged hill giant, is not the time to wild surge and realise you've found your true love. |
| 5. | Grow Extra Arm | Drizzen finds out that wild-surging and sprouting an extra arm makes wearing her armour rather difficult. |
| 6. | Invisibility | Drizzen, down to very few hit points, kicks off her invisibility spell to hide, unfortunately wild-surging and causing herself to glow at the same time. |
| 7. | Rainbow Spray From Glass Golem | Caused several effects, the most interesting of which was causing Steve to go insane, resulting in much chaos. |
| 8. | Change Sex | Another unfortunate, and rather inconvenient, wild-surge from Drizzen. |
| 9. | Rainbow Bubbles | Caronal finds himself blowing out multi-hued bubbles instead of talking or casting spells after a rather unfortunate wild surge. |
| 10. | Sepia Snake Sigil | Boring and uninnovative, but always a party pleaser. |
| 1. | Ella's Religious Beliefs | Only remembered that she worshipped the God Of Animals after performing the parasitical experimentation on her pet mouse. |
| 2. | Turgon's Healing Proficiency | Only noticed some months into the campaign. |
| 3. | Turgon's Endure Heat Spell | Only remembered after the incident with the boiling oil and the fire. |
| 4. | Bad Weather | Only noticed by the two clerics, who could possibly use Call Lightning, after the sea battle had started and other spells had been memorized. |
| 5. | Faelon Being Missing | Only noticed after all the plans for the trade with him had been made, finalised, and a week of game time had passed while they wondered where he was. |
| 6. | Turgon's Elven Resistance To Charms | Only remembered, by both the DM and the player concerned, after Turgon had been charmed by Urds for a very long time. |
| 7. | Drizzen's Strength Potion | Only remembered weeks after the struggle to stop the giant clock hand in an attempt to unlock a door. |
| 8. | Cirak | Only remembered, on many an occasion, after having come back and found the half-nightmare had eaten something or somebody. |
| 9. | Theresa's Infravision | Only noticed as being strange by most the party after she revealed she was part outer-planar. |
| 10. | Endil's Spare TimeBomb Hourglass | Only remembered months and months after having been given the thing. |
| 1. | Caronal & Loretta vs. Turgon | After the 'bits of stick' comment. How many points damage did Loretta do again? |
| 2. | Sharynne vs. Steve | Being buried in a mudslide does strange things to relationships. |
| 3. | Endil vs. Turgon | Okay, so not much of a 'bickering', but killing when asleep definitely counts as hostility. |
| 4. | Theresa vs. Endil | After a threatening match Endil finds himself tossed head-first into a room full of skeletons. |
| 5. | Berina & Endil vs. Drizzen | An unfortunate case of back-pushing causes the wild mage to fall down a very long staircase, for no real reason at all. |
| 6. | Theresa vs. Endil | Theresa, unsympathetically, gives Endil her terribly enjoyable 'hangover cure'. |
| 7. | Everyone vs. Charles | So far ignoring the 'The Slaad are attacking! The Slaad are attacking' seems to have worked, but for how long? |
| 8. | Loretta vs. Theresa | A silent dislike of each other, but quite enjoyable if you're watching out for it. |
| 9. | Taralthas vs. Steve | Never mess with a mage's kitchen. |
| 10. | Turgon vs. Loretta & Caronal & Lalo & Lalo's Girlfriend | Okay, so it was a lycanthropy thing, but it was still Turgon. |