Top Ten Geddivos Lands Top Ten Lists

Here are a collection of lists I wrote one night when bored. They seem to cover lots of the interesting things that have occurred during the Geddivos Lands campaign with the second party. I have tried to give little notes on each entry for those of you who I don't know ("Hi!"), but its just a little bit of a laugh and something interesting for those of us who've played the game to look back on and smile/wince/cringe at.
The Top Ten AD&D 'Top Ten List's

(Note - these are top ten's based on what everyone knows. For example, there might have been a 'battle that went wrong' that should be in the second table, but isn't because only one person knows about it.)

Top Ten Favourite NPCs
1.SkapA quasit of unequalled delight and pleasure.
2.DeathbladeA sentient sword with rather unethical tendencies.
3.BerinaHigh-pitched and hair-brained. Halfling.
4.LorettaQuiet. Mysterious. What do you know about her?
5.SilphA god. What more needs saying?
6.TinkBright and cheery. A halfling personality trapped in a dagger's form.
7.FaelonA bard. Who'd have thought it?
8.RadivarlNo-one do the players hate more.
9.SulrisA gnomish personality of much interest.
10.DjinniA momentary help in times of need.

Top Ten Battles That Went Wrong
1.The MerchantsThe party's first real battle where they tried to pickpocket, threaten and then attack two 'apparently' harmless merchants in the wilderness.
2.The DraconiansMany times...
3.Steve vs. Plink-Plink-FizzThe druid becomes enraged on drugs and goes hammer and tongs against the bipedal elephant creature, causing most the party to be severely hurt and PPF to regenerate more hit-points per round than were inflicted.
4.The OrcsAn orc hunt goes mysteriously wrong as the party gets ambushed in an orc cave corridor by more than a hundred orcs and their ogre companions.
5.The SkeletonCrept up on during their sleep the party is attacked by a horrifically hard, magic resistant skeleton. After the battle the party members involved had an average of -1 hit point each.
6.Will O' WispA little glowing ball of light which realise that as long as you kept saying 'Friend' in a cute voice it could get away with electrocuting party members without retaliation.
7.The Wild BoarEndil realises that going hand-to-tusk with an enraged giant pig is not such a good idea.
8.The UrdsTiny flying creatures, unfortunately backed up by a spell casting leader which charmed too many of the party members.
9.Brown MoldThe party uses every means possible to kill it, resulting in leaving it be after having enlarged it permanently by several hundred percent.
10.Bamboo CreatureThe attempted attack on which needed a call to god to escape the situation.

Top Ten Battles That Went Right
1.The Death KnightOne hasted dwarf, an initiative of '1' and several critical hits.
2.Demon In The TempleOne silenced halfling and one backstab.
3.Wind SpiritForced and channeled through a flute that created lightning bolts.
4.Minions From HadesDespite a henchmen death, quasit ally and exploding arquebus, the party defeats the three creatures with relative ease (considering their stats).
5.Hill GiantsThe party use sneakiness, subterfuge, intimidation, magic, time bombs and every move in the book to force a colony of giants, about twenty times their power in straight combat, to flee their fortress and never return.
6.SarpkinDespite being only first/second level the party take on and defeat a powerful mage/fighter with no casualties and little actual harm.
7.Giant SkeletonsA too-small staircase and a huge supply of arrows meant the party took out the rather hard skeletons in the Wulmea Graveyard with little trouble.
8.Giant WormLissa and Ella puree the poor thing down to minus-several-hundred hit points before wondering if its dead yet.
9.False DragonsA good strategy and combat plan results in the party getting away with taking these fierce creatures on hand to hand.
10.Shadow DragonAfter many plans the party defeat the thing using a Ring Of Djinni Summoning.

Top Ten Traps
1.Inner Door Of Thieves' Guild (Tastereath)Only four of the traps on the door were detected by the thief, but that was enough to worry the party for a very long time.
2.Rope Attached To Ceiling (Tilbor's Chest Adventure)Get the strongest member of the party to pull on it and a large portion of the ceiling crushes them heavily.
3.Catapult And Wall (Wulmea Graveyard)Pull the lever on the wall and it fires a catapult on the other side, causing the wall to fall on your head.
4.Ceiling Explosion Lever (Tilbor's Chest Adventure)Pulling the lever causes large amounts of rock and glass to smash down on the characters' heads by a rather elaborate means.
5.Spraying Box (Loretta)With Loretta a gibbering wreck after having been almost killed, an inquisitive party, rummaging through her belongings, find themselves sprayed with contact poison.
6.Rolling Ball On Rails (Tabor's Tower)Standard rolling ball trap, but one that blocks the exit, and not kills, trapping Endil alone for a rather long time.
7.Needle Trap (Tilbor's Chest Adventure)One hit point's damage ended up being the downfall of a powerful mage.
8.The 'If You Are Not One Of The Persons Stated On The Entrance Door Then Press This Button' Button (Drizzen's Keep)Kazappety-zap - magic missiles galore.
9.Quicksand (Tilbor's Chest Adventure)Its what the sign says it is. And still two party members died.
10.Skull Hourglass (Tastereath)Now, if you had the time, wouldn't you create an hourglass, the size of a city, the top filled with skulls, the trigger of which was at the very centre at the bottom?

Top Ten Quotes
1."What we need now is some bits of stick."Turgon lightening the party mood after him accidentally breaking the wizard's magical staff.
2."We'll take the door off its hinges."A generic solution to every problem, the door removal scheme has become part of the party's repertoire of skills.
3."Die!" ... "You first."Turgon tries to use his Slay Living spell unsuccessfully on the fly creature, which then went on to almost kill the whole party.
4."I'll cast Hallucinatory Forest."Whether its a good idea or not, this statement of Steve's seems to inspire dread in the other party members.
5."How about we organise a bridge tournament?"Drizzen's simple request falls on unreceptive ears, while a mug falls on her head and a disastrous pub brawl befalls the party.
6."Now I have a selection of spells suitable for any occasion!"Turgon beforing finding out that this is not the case.
7."So what happened to the last cook? Did the hill giant kill him?"Turgon joviality breaks the ice at the tavern where the local cook recently died due to a hill giant attack.
8."I'll have some goat's milk."Drizzen finds her request doesn't impress when in the local dangerous inn.
9."I played cards with Silph."Turgon getting away with anything he likes by pointing the finger at the God of Deception.
10."And I'll lift the bar."A pincer movement attack on some orcs goes horribly wrong when Feringald remembers he's not strong enough to unbar the entrance to the room.

Top Ten Interesting Encounters
1.The LichA unique reaction from many members of the party on realising they're facing the hardest undead creature to date.
2.Magic Mirror RoomThe party encounters a duplicate copy of themselves, during which the Mirror-Endil manages to offload all his corks on the actual party thief.
3.Dragon MotherThe party sprays arrows at a baby dragon of unknown colour, only to have it's (gold) mother, several hundred feet long, turn up and request compensation.
4.Ghost ShipA simple travel across the high seas ends up with the party encountering their first level-draining creatures.
5.The TreantsAfter the fire mage detonated his fireball in the tiny woodland area the party beats a hasty retreat while the trees just beat the party.
6.WerewolvesBoth times. There's always the worry as to "who's caught lycanthropy".
7.Moon DogA rather interesting creature whose single-minded intention to kill Turgon, combined with the effect of its howl on him, caused the party to realise that Turgon was really evil.
8.KoboldsWith all but two party members on 1 hit point, the party makes its first 'monster' allies with a group of captured kobolds after escaping from entrapment in the orc lair.
9.TrollsTurgon on his own almost cripples his horse fleeing away from these enraged creatures.
10.WyvernA combat outside the small nearby town results in backup town archers being called and Endil rushing off to the infirmary before the effects of poison can catch up on him.

Top Ten Disliked Items Acquired
1.CorksEndil's special love and treasure during any pickpocketting spree.
2.Blades Of GevaraAdmit it. You'd all be happier if you didn't have it.
3.Encounter GemBirthday present from Skap to Endil. Surely there could be nothing wrong with this jewel.
4.The FluteThe party's killed demons. The party's met gods. Do they want to blow the flute they got when they started adventuring, however?
5.Wild Bracers Of DefenseYa' gotta love a magical item them causes wild surges in your mage's spells at inconvenient moments.
6.DeathbladeDisliked, that is, apart from by Turgon... and, of course, Deathblade itself.
7.Silph's CardsWell, half of them were hated when they were selected.
8.Tilbor's ChestOkay, in the long run it might possibly be considered to have been worth it all, but at times almost everyone wondered why they were bothering with it.
9.Boots Of FlashingA pair of cursed soft felt boots that flashed bright colours when taken into dark rooms and caverns.
10.Enchanted BookStill unknown as to what this huge book does, other than cause damage, resist attempts to dispel its magic, and drain experience points.

Top Ten Magical Effects
1.MendingA simple mending spell ends up wild-surging and a dimensional portal and outer planar creature appear, causing mass destruction in the middle of a city.
2.LevitateAn unfortunate wild surge from Drizzen whilst powering up for a Draconian fight caused her to levitate 20' into the air, requiring several party members to then pull her back down using ropes.
3.Green DoorA simple spell goes horribly wrong for Drizzen, again, resulting in the famous 'door turning green' incident.
4.LoveIn the middle of a battle, and with an enraged hill giant, is not the time to wild surge and realise you've found your true love.
5.Grow Extra ArmDrizzen finds out that wild-surging and sprouting an extra arm makes wearing her armour rather difficult.
6.InvisibilityDrizzen, down to very few hit points, kicks off her invisibility spell to hide, unfortunately wild-surging and causing herself to glow at the same time.
7.Rainbow Spray From Glass GolemCaused several effects, the most interesting of which was causing Steve to go insane, resulting in much chaos.
8.Change SexAnother unfortunate, and rather inconvenient, wild-surge from Drizzen.
9.Rainbow BubblesCaronal finds himself blowing out multi-hued bubbles instead of talking or casting spells after a rather unfortunate wild surge.
10.Sepia Snake SigilBoring and uninnovative, but always a party pleaser.

Top Ten Oversights
1.Ella's Religious BeliefsOnly remembered that she worshipped the God Of Animals after performing the parasitical experimentation on her pet mouse.
2.Turgon's Healing ProficiencyOnly noticed some months into the campaign.
3.Turgon's Endure Heat SpellOnly remembered after the incident with the boiling oil and the fire.
4.Bad WeatherOnly noticed by the two clerics, who could possibly use Call Lightning, after the sea battle had started and other spells had been memorized.
5.Faelon Being MissingOnly noticed after all the plans for the trade with him had been made, finalised, and a week of game time had passed while they wondered where he was.
6.Turgon's Elven Resistance To CharmsOnly remembered, by both the DM and the player concerned, after Turgon had been charmed by Urds for a very long time.
7.Drizzen's Strength PotionOnly remembered weeks after the struggle to stop the giant clock hand in an attempt to unlock a door.
8.CirakOnly remembered, on many an occasion, after having come back and found the half-nightmare had eaten something or somebody.
9.Theresa's InfravisionOnly noticed as being strange by most the party after she revealed she was part outer-planar.
10.Endil's Spare TimeBomb HourglassOnly remembered months and months after having been given the thing.

Top Ten Inter-Party Bickerings
1.Caronal & Loretta vs. TurgonAfter the 'bits of stick' comment. How many points damage did Loretta do again?
2.Sharynne vs. SteveBeing buried in a mudslide does strange things to relationships.
3.Endil vs. TurgonOkay, so not much of a 'bickering', but killing when asleep definitely counts as hostility.
4.Theresa vs. EndilAfter a threatening match Endil finds himself tossed head-first into a room full of skeletons.
5.Berina & Endil vs. DrizzenAn unfortunate case of back-pushing causes the wild mage to fall down a very long staircase, for no real reason at all.
6.Theresa vs. EndilTheresa, unsympathetically, gives Endil her terribly enjoyable 'hangover cure'.
7.Everyone vs. CharlesSo far ignoring the 'The Slaad are attacking! The Slaad are attacking' seems to have worked, but for how long?
8.Loretta vs. TheresaA silent dislike of each other, but quite enjoyable if you're watching out for it.
9.Taralthas vs. SteveNever mess with a mage's kitchen.
10.Turgon vs. Loretta & Caronal & Lalo & Lalo's GirlfriendOkay, so it was a lycanthropy thing, but it was still Turgon.

Well, if your interest in this group of adventurers has increased, let me allow you to head back to the page with all the information about them on it. Enjoy.
"I stood among them, but not of them,
In a shroud of thoughts that were not their thoughts."